Custom Order - Pipeline Development for Facial Animation
Development of a complete pipeline for facial animation from the recording through Live Link to the retargeting on the final mesh.
This service includes the following content:
- An Unreal Engine project set up and ready to use for Live Link ("LiveLinkBaseFace")
- An .FBX file "FinalMesh" corresponding to the Rokoko face with the good topology and animation setup
- A script "Pw_FacialRetargeting" that contains a UI and several functions - (animBake // FinalAnimCorrect // generateAnim)
AnimBake = transfer the animation from the .FBX generated in Unreal Engine to the "FinalMesh" in Maya
FinalAnimCorrect = Give smoothness to the facial animation, add the Blinks and the neck rotations
generateAnim = generate random animation on the selected controllers
- A documentation step-by-step on how to use all the previous files.
- A tutorial for the Live Link on Unreal Engine
- Licenses for the .FBX files, the Unreal Engine projects, the scripts, and the documentation.
This custom order includes the hours of meeting with the client during the production of his pipeline.
It also includes the support until he is able to use the entire pipeline on his own.